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  2. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation has two angles of rotation, one for each plane of rotation, through which points in the planes rotate. If these are ω 1 and ω 2 then all points not in the planes rotate through an angle between ω 1 and ω 2. Rotations in four dimensions about a fixed point have six degrees of freedom.

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Use one of the fundamental rotation matrices to rotate the point depending on the coordinate axis with which the rotation axis is aligned. Reverse rotate the axis-point pair such that it attains the final configuration as that was in step 2 (Undoing step 2) Reverse rotate the axis-point pair which was done in step 1 (undoing step 1)

  4. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  5. Euler–Rodrigues formula - Wikipedia

    en.wikipedia.org/wiki/Euler–Rodrigues_formula

    Rotation is given by ′ (′ + ′ + ′) = † = (+ +) (+ + +), which it can be confirmed by multiplying out gives the Euler–Rodrigues formula as stated above. Thus, the Euler parameters are the real and imaginary coordinates in an SU(2) matrix corresponding to an element of the spin group Spin(3), which maps by a double cover mapping to a ...

  6. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    A rotation can be represented by a unit-length quaternion q = (w, r →) with scalar (real) part w and vector (imaginary) part r →. The rotation can be applied to a 3D vector v → via the formula = + (+). This requires only 15 multiplications and 15 additions to evaluate (or 18 multiplications and 12 additions if the factor of 2 is done via ...

  7. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  8. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

  9. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...