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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
The code was later leaked beyond its intended recipients and made available online. [231] Live, free to play public servers and public development groups have since come into existence. The source code is centrally maintained by the open-source project SWG Source and is available on GitHub. Striker '96: 1996 2022 PlayStation Sports: Rage Software
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]
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PC-8801, PC-6001, FM-7, SX1 1984-12 Pocket Racer: Namco: Namco: NS11 1996 PocketBike Racer: Blitz Games: King Games: Xbox, X360 2006-11-19 POD: Planet of Death: Ubisoft: Ubisoft: WIN 1997-02-28 POD 2: Ubisoft: Ubisoft: DC 2000 Pokémon Dash: Ambrella: Nintendo, The Pokémon Company: NDS 2004-12-02 Polaris SnoCross: Vicarious Visions: Vatical ...
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...
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