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  2. EverQuest II: Rise of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II:_Rise_of_Kunark

    A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.

  3. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    The expansion features 1 new overland zone, 12 new heroic zones, 8 solo zones, 4 advanced solo zones, 6 raid zones, over 50 solo quests, over 65 collection quests, an "Epic 2.0" signature quest for each adventure archetype, 4 new Ascension classes (a new way to customize combat), new tradeskill recipes and tradeskill signature quests, gear to ...

  4. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    The first compilations were the European EverQuest Deluxe Edition and North American EverQuest Trilogy, which included the base game, The Ruins of Kunark, and The Scars of Velious. [51] Subsequent packages would be released almost yearly until the Anniversary Edition in April 2007, which included the base game and the first 13 expansions.

  5. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    EverQuest featured fourteen playable character classes upon release in 1999, with two others - Beastlord and Berzerker - added in the Shadows of Luclin (2001) and Gates of Discord (2004) expansions, respectively. Each person falls within one of four general categories based on playstyle and the type of abilities they use, with certain classes ...

  6. EverQuest: The Ruins of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest:_The_Ruins_of_Kunark

    EverQuest: The Ruins of Kunark (RoK, Kunark, or simply the Kunark expansion) is the first expansion to EverQuest, a massively multiplayer online role-playing game (MMORPG), released on April 14, 2000. It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored.

  7. EverQuest Next - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Next

    In August, at SOE Live, the EverQuest Next team revealed three new classes: the Tempest, the Cleric and the Elementalist. Brand-new combat videos showing off how players work together were also shown at the event. [8] By June 2015, Daybreak shifted the main development focus of the team from Landmark to EverQuest Next. [9]

  8. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    EverQuest II: East used settings similar to those from the original version. Gamania and SOE added some entities and quests only for the Eastern Version, unlike SOE's servers. In EverQuest II: East, players could name their character in their local language. In EverQuest II: East, most dialogue continued to use English, except

  9. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only. [ citation needed ] Freelancers and customer service representatives have stated that future EverQuest RPG releases, if any, will have statistics for both the EverQuest and EverQuest ...