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Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing The Simpsons: Hit & Run (2003), Scarface: The World Is Yours (2006), Prototype (2009) and Prototype 2 (2012), as well as entries in the Crash Bandicoot franchise.
The studio was founded in 2006 by Steve Bocska, Vlad Ceraldi and Joel DeYoung, all three of which were formerly employed by Radical Entertainment. [1] Bocska left the company in 2007. [2]
Prototype (stylized as [PROTOTYPE]) is a 2009 action-adventure video game developed by Radical Entertainment and published by Activision. It was released in June 2009 for the PlayStation 3, Xbox 360, and Microsoft Windows. In July 2015, the game was re-released alongside its sequel as the Prototype Biohazard Bundle for the PlayStation 4 and ...
The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games.It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.
Scarface: The World Is Yours is a 2006 action-adventure video game developed by Radical Entertainment for the PlayStation 2, Xbox and Microsoft Windows published by Vivendi Games. It is based on the 1983 film of the same name written by Oliver Stone and directed by Brian De Palma .
At a time when many investors were sitting on the sidelines, some well-known strategic spenders made massive bets on media and tech companies last year. To get a better sense of where the largest ...
John Peters, managing director and lead for media and entertainment at Accenture, specializes in tough love for media companies: His new “Thrive Index” lays out 50 strategic options for ...
Similarly to its predecessor, Prototype 2 is an action-adventure game played from a third-person perspective and set in an open world based on modern-day Manhattan.Like Alex Mercer in the first game, the player character, James Heller, can shapeshift and assume other people's identities and memories by consuming them, although in the sequel this has become more tactical.