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Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [224] The successor's engine, X-ray 1.6.02, became available too. [ 225 ] [ 226 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...
The LINKS-1 was claimed by the designers to be the world's most powerful computer in 1984. [ 29 ] The next interactive ray tracer, and the first known to have been labeled "real-time" was credited at the 2005 SIGGRAPH computer graphics conference as being the REMRT/RT tools developed in 1986 by Mike Muuss for the BRL-CAD solid modeling system.
In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
two types of SSAA [11] Type 1 is an adaptive, non-recursive, super-sampling method. It is adaptive because not every pixel is super-sampled. Type 2 is an adaptive and recursive super-sampling method. It is recursive because the pixel is sub-divided and sub-sub-divided recursively. The adaptive nature of type 2 is the variable depth of recursion ...
An image rendered using Mental Ray which demonstrates global illumination, photon maps, depth of field, ambient occlusion, glossy reflections, soft shadows and bloom. The primary feature of Mental Ray is the achievement of high performance through parallelism on both multiprocessor machines and across render farms.