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Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
These services inter-operate based on a formal definition (or contract, e.g., WSDL) that is independent of the underlying platform and programming language. The interface definition hides the implementation of the language-specific service. SOA-based systems can therefore function independently of development technologies and platforms (such as ...
A host is any computer connected to a network. Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is ...
The dependent class's dependency is to a "contract" specified by the interface; a defined list of methods and/or properties that implementing classes must provide. Any class that implements the interface can thus satisfy the dependency of a dependent class without having to change the class. This allows for extensibility in software design.
In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming.
Consequently, any mapping from real world applications into computer applications requires a certain amount of technical background knowledge by the user, where the semantic gap manifests itself. It is a fundamental task of software engineering to close the gap between application specific knowledge and technically doable formalization. For ...
In the field of programming a data transfer object (DTO [1] [2]) is an object that carries data between processes.The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [2]
The phrase "inversion of control" has separately also come to be used in the community of Java programmers to refer specifically to the patterns of dependency injection (passing to objects the services they need) that occur with "IoC containers" in Java frameworks such as the Spring Framework. [4]