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  2. Instruction scheduling - Wikipedia

    en.wikipedia.org/wiki/Instruction_scheduling

    In computer science, instruction scheduling is a compiler optimization used to improve instruction-level parallelism, which improves performance on machines with instruction pipelines. Put more simply, it tries to do the following without changing the meaning of the code:

  3. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  4. Instruction selection - Wikipedia

    en.wikipedia.org/wiki/Instruction_selection

    In computer science, instruction selection is the stage of a compiler backend that transforms its middle-level intermediate representation (IR) into a low-level IR. In a typical compiler, instruction selection precedes both instruction scheduling and register allocation; hence its output IR has an infinite set of pseudo-registers (often known as temporaries) and may still be – and typically ...

  5. Explicitly parallel instruction computing - Wikipedia

    en.wikipedia.org/wiki/Explicitly_parallel...

    An equally important goal was to further exploit instruction-level parallelism (ILP) by using the compiler to find and exploit additional opportunities for parallel execution. VLIW (at least the original forms) has several short-comings that precluded it from becoming mainstream: VLIW instruction sets are not backward compatible between ...

  6. Automatic parallelization - Wikipedia

    en.wikipedia.org/wiki/Automatic_parallelization

    Automatic parallelization by compilers or tools is very difficult due to the following reasons: [6] dependence analysis is hard for code that uses indirect addressing, pointers, recursion, or indirect function calls because it is difficult to detect such dependencies at compile time; loops have an unknown number of iterations;

  7. Prefetch input queue - Wikipedia

    en.wikipedia.org/wiki/Prefetch_input_queue

    Fetching the instruction opcodes from program memory well in advance is known as prefetching and it is served by using a prefetch input queue (PIQ). The pre-fetched instructions are stored in a queue. The fetching of opcodes well in advance, prior to their need for execution, increases the overall efficiency of the processor boosting its speed ...

  8. Out-of-order execution - Wikipedia

    en.wikipedia.org/wiki/Out-of-order_execution

    The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits an instruction to execute if its source operand (read) registers aren't to be written to by any unexecuted earlier instruction (true dependency) and the destination (write) register not be a register used by any unexecuted earlier ...

  9. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    The average of Cycles Per Instruction in a given process (CPI) is defined by the following weighted average: := () = () Where is the number of instructions for a given instruction type , is the clock-cycles for that instruction type and = is the total instruction count.