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In computer programming, several language mechanisms exist for exception handling. The term exception is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or raise an exception, is known as a throw; the exception is said to be thrown. Execution is transferred to a catch.
This class of status code indicates the client must take additional action to complete the request. Many of these status codes are used in URL redirection. [2]A user agent may carry out the additional action with no user interaction only if the method used in the second request is GET or HEAD.
An exception handling mechanism allows the procedure to raise an exception [2] if this precondition is violated, [1] for example if the procedure has been called on an abnormal set of arguments. The exception handling mechanism then handles the exception. [3] The precondition, and the definition of exception, is subjective.
C does not provide direct support to exception handling: it is the programmer's responsibility to prevent errors in the first place and test return values from the functions.
An opportunity to raise a "File Download" dialogue box for a known MIME type with binary format or suggest a filename for dynamic content. Quotes are necessary with special characters. Content-Disposition: attachment; filename="fname.ext" Permanent RFC 2616, 4021, 6266: Content-Encoding: The type of encoding used on the data. See HTTP compression.
Race condition in a logic circuit. Here, ∆t 1 and ∆t 2 represent the propagation delays of the logic elements. When the input value A changes from low to high, the circuit outputs a short spike of duration (∆t 1 + ∆t 2) − ∆t 2 = ∆t 1.
The raise(3) library function sends the specified signal to the current process. Exceptions such as division by zero, segmentation violation , and floating point exception will cause a core dump and terminate the program. The kernel can generate signals to notify processes of events.
In object-oriented programming, a fail-fast-designed object initializes the internal state of the object in the constructor, launching an exception if something is wrong (rather than allowing non-initialized or partially initialized objects that will fail later due to a wrong "setter").