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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
3.5 D&D Archives (Official Wizards of the Coast link - includes many new adventures and supplements not available in print) Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info) The Acaeum: Module Index By Code (information and auction prices on D&D modules)
Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. [1] [2] Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [3] [4] "This term was inherited from a naval battle game".
Boxed set including maps and a rulebook detailing the labyrinth of chasms that was once California, an adventure, and rules for martial arts characters: 1997 City o' Gloom: Boxed set of maps and information for setting adventures in Salt Lake City, as well as advanced rules for mechanical augmentations and a game called skullchucker: 1997 Lost ...
The standard adventure is essentially an adventure kit including a backstory, maps and one or more objectives for the players to fulfill. Some include numerous illustrations. A Dungeon Master could purchase these pre-made adventures and use it or parts of it for a gaming session. The early format was a single booklet inserted, but not fixed, in ...
PDF only 31: The Transmuter's Last Touch: 1–2: Jeff LaSala: 2006 32: The Golden Palace of Zahadran: 14–16: Greg Oppedisano: 2006 33: Belly of the Great Beast: 21–24 2006 34: Cage of Delirium: 6–8: F. Wesley Schneider: 2006: Nomination, Best Adventure, 2007 Gen Con ENnie Awards [6] 35: Gazetteer of the Known Realms: N/A: Mike Ferguson ...
Prisoners of Pax Tharkas. Advanced Dungeons & Dragons Adventure Gamebook is a series of 18 gamebooks published from 1985 to 1988. The series was initially titled Super Endless Quest Adventure Gamebook as the books added a more complex game system to stories which otherwise share the same style with the Endless Quest books.
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.