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There are many types of articulation, each with a different effect on how the note is played. In music notation articulation marks include the slur, phrase mark, staccato, staccatissimo, accent, sforzando, rinforzando, and legato. A different symbol, placed above or below the note (depending on its position on the staff), represents each ...
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
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For vocal music, slurs are usually used to mark notes which are sung to a single syllable . A slur can be extended over many notes, sometimes encompassing several bars. In extreme cases, composers are known to write slurs which are near-impossible to achieve; in that case the composer wishes to emphasise that the notes should be performed with ...
In music for Classical string instruments, legato is an articulation that often refers to notes played with a full bow, and played with the shortest silence, often barely perceptible, between notes.
Musical expression is the art of playing or singing with a personal response to the music. [1] At a practical level, this means making appropriate use of dynamics, phrasing, timbre and articulation to bring the music to life. [2] Composers may specify these aspects of expression to a greater or lesser extent in the notation of their musical score.
For example, Michael Jackson's Moonwalker would be a considered a music-themed game as it is based on the musical works of Michael Jackson, but as a beat'em up, has none of the typical mechanics associated with the other subgenres of music games. [10] One of the first examples of this type of subgenre, and of music games in general, is the 1983 ...
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.