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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    A sample UML class and sequence diagram for the observer design pattern. [6] In this UML class diagram, the Subject class does not update the state of dependent objects directly. Instead, Subject refers to the Observer interface (update()) for updating state, which makes the Subject independent of how the state of dependent objects is updated.

  3. Knockout (web framework) - Wikipedia

    en.wikipedia.org/wiki/Knockout_(web_framework)

    In this example, two text boxes are bound to observable variables on a data model. The "full name" display is bound to a dependent observable, whose value is computed in terms of the observables. When either text box is edited, the "full name" display is automatically updated, with no explicit event handling.

  4. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    MVVM was designed to remove virtually all GUI code ("code-behind") from the view layer, by using data binding functions in WPF (Windows Presentation Foundation) to better facilitate the separation of view layer development from the rest of the pattern. [3]

  5. Angular (web framework) - Wikipedia

    en.wikipedia.org/wiki/Angular_(web_framework)

    Angular 2.0 was announced at the ng-Europe conference 22–23 October 2014. [16] On April 30, 2015, the Angular developers announced that Angular 2 moved from Alpha to Developer Preview. [17] Angular 2 moved to Beta in December 2015, [18] and the first release candidate was published in May 2016. [19] The final version was released on 14 ...

  6. AngularJS - Wikipedia

    en.wikipedia.org/wiki/AngularJS

    AngularJS two-way data binding had its most notable feature, largely relieving the server backend of templating responsibilities. Instead, templates were rendered in plain HTML according to data contained in a scope defined in the model.

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application. Many IDEs provide the programmer with GUI event templates, allowing the programmer to focus on writing the event code.

  8. Inertia - Wikipedia

    en.wikipedia.org/wiki/Inertia

    Inertia is the natural tendency of objects in motion to stay in motion and objects at rest to stay at rest, unless a force causes the velocity to change. It is one of the fundamental principles in classical physics, and described by Isaac Newton in his first law of motion (also known as The Principle of Inertia). [1]

  9. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit is defined as a single behaviour exhibited by the system under test (SUT), usually corresponding to a requirement [definition needed].While it may imply that it is a function or a module (in procedural programming) or a method or a class (in object-oriented programming) it does not mean functions/methods, modules or classes always correspond to units.