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  2. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.

  3. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  4. Monster Hunter Rise - Wikipedia

    en.wikipedia.org/wiki/Monster_Hunter_Rise

    Monster Hunter Rise [a] is a 2021 action role-playing game developed and published by Capcom for the Nintendo Switch.It was released worldwide in March 2021, with a Windows port released in January 2022 and ports for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S were released in January 2023.

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  6. Monster Hunter World: Iceborne - Wikipedia

    en.wikipedia.org/wiki/Monster_Hunter_World:_Iceborne

    Monster Hunter World: Iceborne is an expansion pack developed and published by Capcom for the 2018 action role-playing game Monster Hunter: World. It was released for PlayStation 4 and Xbox One in September 2019 and for Windows in January 2020. It introduces new monsters, improved gameplay mechanics and a new story set in Hoarfrost Reach, an ...

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  8. Monster Hunter: World - Wikipedia

    en.wikipedia.org/wiki/Monster_Hunter:_World

    Monster Hunter: World is an action role-playing game played from a third-person perspective.Similar to previous games in the series, the player takes the role of a player-created character who travels to the "New World", an unpopulated landmass filled with monsters, to join the Research Commission that studies the land from their central command base of Astera.

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]