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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Some languages take consideration of some special types of constructors. Constructors, which concretely use a single class to create objects and return a new instance of the class, are abstracted by factories, which also create objects but can do so in various ways, using multiple classes or different allocation schemes such as an object pool.

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Encapsulate creating and assembling the parts of a complex object in a separate Builder object. A class delegates object creation to a Builder object instead of creating the objects directly. A class (the same construction process) can delegate to different Builder objects to create different representations of a complex object.

  4. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    abstract factory pattern, which provides an interface for creating related or dependent objects without specifying the objects' concrete classes. [ 3 ] builder pattern , which separates the construction of a complex object from its representation so that the same construction process can create different representations.

  5. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage collector destroys unused objects automatically and non-deterministically.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Probably the most commercially important recent object-oriented languages are Java, developed by Sun Microsystems, as well as C# and Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of these two frameworks shows, in its way, the benefit of using OOP by creating an abstraction from implementation.

  8. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  9. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    Another way to copy objects in Java is to serialize them through the Serializable interface. This is typically used for persistence and wire protocol purposes, but it does create copies of objects and, unlike clone, a deep copy that gracefully handles cycled graphs of objects is readily available with minimal effort from a programmer.