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  2. Recurrent neural network - Wikipedia

    en.wikipedia.org/wiki/Recurrent_neural_network

    Recurrent neural networks (RNNs) are a class of artificial neural network commonly used for sequential data processing. Unlike feedforward neural networks , which process data in a single pass, RNNs process data across multiple time steps, making them well-adapted for modelling and processing text, speech, and time series .

  3. Neural network - Wikipedia

    en.wikipedia.org/wiki/Neural_network

    A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either biological cells or mathematical models . While individual neurons are simple, many of them together in a network can perform complex tasks.

  4. Neuroevolution of augmenting topologies - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution_of...

    NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks (a neuroevolution technique) developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin. It alters both the weighting parameters and structures of networks, attempting ...

  5. Glossary of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_artificial...

    Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...

  6. Mathematics of artificial neural networks - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_artificial...

    Networks such as the previous one are commonly called feedforward, because their graph is a directed acyclic graph. Networks with cycles are commonly called recurrent. Such networks are commonly depicted in the manner shown at the top of the figure, where is shown as dependent upon itself. However, an implied temporal dependence is not shown.

  7. Table of metaheuristics - Wikipedia

    en.wikipedia.org/wiki/Table_of_metaheuristics

    Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. This is a chronological table ...

  8. AlphaGo Zero - Wikipedia

    en.wikipedia.org/wiki/AlphaGo_Zero

    The neural network is now updated continually. Chess (unlike Go) can end in a tie; therefore AZ can take into account the possibility of a tie game. An open source program, Leela Zero, based on the ideas from the AlphaGo papers is available. It uses a GPU instead of the TPUs recent versions of AlphaGo rely on.

  9. File:Cheat sheet.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Cheat_sheet.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.