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  2. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  3. Everyday (video) - Wikipedia

    en.wikipedia.org/wiki/Everyday_(video)

    Everyday is an ongoing art project by American photographer Noah Kalina that gained widespread attention when the first segment of the project, Noah takes a photo of himself every day for 6 years also titled everyday, was released in 2006 and became a viral video. [1] [2] The first everyday video features a fast montage of thousands of pictures ...

  4. List of most-viewed YouTube videos - Wikipedia

    en.wikipedia.org/wiki/List_of_most-viewed...

    Specifically, to count as a legitimate view, a user must intentionally initiate the playback of the video and play at least 30 seconds of the video (or the entire video for shorter videos). Additionally, while replays count as views, there is a limit of 4 or 5 views per IP address during a 24-hour period, after which point, no further views ...

  5. Destin Sandlin - Wikipedia

    en.wikipedia.org/wiki/Destin_Sandlin

    Sandlin at Skepticon in November 2015.. Sandlin began posting educational videos in 2007. [15] His first video reached one million views on July 10, 2009. [15]Sandlin formally launched the Smarter Every Day series on April 24, 2011, with a video titled "Detonation vs Deflagration - Smarter Every Day 1," [16] which became the title format for subsequent videos and the sole focus of his YouTube ...

  6. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.

  8. Music Industry Moves: Concord Acquires Ed Sheeran ... - AOL

    www.aol.com/music-industry-moves-alison-smith...

    “His innovative sound and undeniable influence have opened new doors for Latin music, and we are excited to celebrate his success alongside Tito Double P, whose dedication and talent have played ...

  9. Li Ziqi (vlogger) - Wikipedia

    en.wikipedia.org/wiki/Li_Ziqi_(vlogger)

    Li Ziqi ([lì tsɹ̩̀.tɕʰí]; Chinese: 李子柒; pinyin: Lǐ Zǐqī; born 6 July 1990), is a Chinese video blogger, entrepreneur, and Internet celebrity. [3] She is known for creating food and handicraft preparation videos in her hometown of rural Pingwu County, Mianyang, north-central Sichuan province, southwest China, often from basic ingredients and tools using traditional Chinese ...