Search results
Results From The WOW.Com Content Network
The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
The 3DMark series has been the company's most popular and successful to date. Futuremark's applications are distributed via the Internet as well as offline media. In addition to its benchmarking software, the company has also provided services such as IHV/ISV customised benchmarks, 3D demos as well as online and data services.
The article suggests that 3dmark is used solely to evaluate video cards. In fact, the 3dmark score you get is an overall value of the whole system - when a new 3dmark comes out (eg 06) the video card tends to be the bottleneck, and therefore the dominant factor, but the idea is always to get a score that represents the system as a whole.
PCMark Vantage is suited for benchmarking Microsoft Windows Vista PCs from multimedia home entertainment systems and laptops to dedicated workstations and high-end gaming rigs. The PCMark Suite is a collection of various single- and multi-threaded CPU, Graphics and HDD test sets with the focus on Windows Vista application tests.
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
Superposition Benchmark is a benchmarking software based on the UNIGINE Engine.The benchmark was developed and published by UNIGINE Company in 2017. The main purpose of software is performance and stability testing for GPUs.
Heaven Benchmark is benchmarking software based on the UNIGINE Engine.The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs.
LOD is especially useful in 3D video games. Video game developers want to provide players with large worlds but are always constrained by hardware, frame rate and the real-time nature of video game graphics. With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects.