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  2. Polymath Project - Wikipedia

    en.wikipedia.org/wiki/Polymath_Project

    This project was set up in order to try to solve the Erdős discrepancy problem. It was active for much of 2010 and had a brief revival in 2012, but did not end up solving the problem. However, in September 2015, Terence Tao, one of the participants of Polymath5, solved the problem in a pair of papers. One paper proved an averaged form of the ...

  3. Stanford Mobile Inquiry-based Learning Environment - Wikipedia

    en.wikipedia.org/wiki/Stanford_Mobile_Inquiry...

    These questions are designed to assess if students can recognize and make distinctions between low quality questions and higher-order thinking questions. Category 3 Students solve given problems with an intermediate level of cognition and analysis. Category 4 Students solve given problems with a deeper level of analysis and reasoning. Category 5

  4. Future Problem Solving Program International - Wikipedia

    en.wikipedia.org/wiki/Future_Problem_Solving...

    Future Problem Solving Program International (FPSPI), originally known as Future Problem Solving Program (FPSP), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations. The program looks at ...

  5. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Quiz bowl (quizbowl, [1] scholars' bowl, scholastic bowl, academic bowl, academic team, academic challenge, etc.) is a family of quiz-based competitions that test players on a wide variety of academic subjects.

  6. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question ...

  7. Virtual learning environment - Wikipedia

    en.wikipedia.org/wiki/Virtual_learning_environment

    Information and communication technology literacy: Students use technology to obtain and present information. Problem solving skills: Students are required to demonstrate their knowledge and skills in order to be assessed, and they often participate in group thinking and discussion. Time management: Students are required to meet deadlines. [11]

  8. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

  9. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.