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Game title Year released Developer Publisher EyeToy: Play: July 4, 2003 (Europe) November 4, 2003 (North America) February 11, 2004 (Japan) London Studio: Sony Computer Entertainment: EyeToy: Groove: November 14, 2003 (Europe) April 20, 2004 (North America) June 24, 2004 (Japan) London Studio: Sony Computer Entertainment: Kaiketsu Zorori Mezase ...
The PlayStation Eye features free EyeCreate video editing software, [6] which enables users to capture pictures, [8] video, and audio clips directly to the hard drive of the PlayStation 3 console. EyeCreate features a variety of different capturing modes, including stop motion [ 18 ] and time-lapse . [ 1 ]
Dazzle Multimedia also sold an internal, PCI-card version of the Dazzle, under the name Snazzi. [6]: 73 Dazzle Multimedia was acquired in majority by SCM Microsystems, a German-American technology company, in 1999. [7] The first Dazzle recorder to support USB was the Digital Video Creator (DVC) 50 and 80 models, first released in March 2001.
The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
The PS3 supports both the USB EyeToy camera/webcam and SOCOM Headset for video and voice chat. A memory card adapter is available so users can copy their old PS/PS2 game saves to a virtual memory card on the PS3's hard drive. [55] The PlayStation 3 can also use Memory Sticks to store and save data for PlayStation and PlayStation 2 software. [56]
One early card was a sandwich of two cards as early processors needed more logic to even get up to 15 frames per second. PCI capture cards offered 30 frames per second. These cards could also handle capturing VHS tapes etc. but VHS image quality was poor so many adopted new video cameras until eventually digital cameras surfaced.