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  2. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Download QR code; Print/export ... List of massively multiplayer online turn-based strategy games; ... Matrix Games: Modern War, Alternate History: PC: Map only ...

  3. List of Strategic Simulations games - Wikipedia

    en.wikipedia.org/wiki/List_of_Strategic...

    A strategy game of world domination and robotic combat CyClones: 1994: DOS A science-fiction action game [12] Cytron Masters: 1982: AppII, ATR A strategy video game, a predecessor to the real time strategy game genre Dark Colony: 1997: Win, Mac A sci-fi real-time strategy game Dark Legions: 1994: DOS An action strategy video game; similar to ...

  4. Strategic Command (video game series) - Wikipedia

    en.wikipedia.org/wiki/Strategic_Command_(video...

    Strategic Command is a series of computer video games developed by Fury Software and Battlefront.com, and published by Excalibur Publishing. [1] Since the premiere of the first game in the series, Strategic Command: European Theater in 2002, eight further new titles and six expansion packs have been released, with the ninth game released in 2022, Strategic Command: American Civil War, being ...

  5. List of turn-based strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_turn-based...

    See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.

  6. 0 A.D. (video game) - Wikipedia

    en.wikipedia.org/wiki/0_A.D._(video_game)

    0 A.D. [a] is a free and open-source real-time strategy video game under development by Wildfire Games.It is a historical war and economy game focusing on the years between 500 BC and 1 BC, with the years between 1 AD and 500 AD planned to be developed in the future.

  7. StarCraft (video game) - Wikipedia

    en.wikipedia.org/wiki/StarCraft_(video_game)

    The capacity for the game's artificial intelligence to navigate units to waypoints also faced some heavy criticism, with PC Zone stating that the inability for developers to make an effective pathfinding system was "the single most infuriating element of the real-time strategy genre". [84]