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The following is a list of video editing software. The criterion for inclusion in this list is the ability to perform non-linear video editing. Most modern transcoding software supports transcoding a portion of a video clip, which would count as cropping and trimming. However, items in this article have one of the following conditions:
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for Windows, macOS, Linux distributions, and BSD. The OBS Project raises funds on Open Collective and Patreon. [9] [10]
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the
Open Broadcaster Software: OBS Project 2012-9-01 30.0.2 (2023-12-10) 2023-12-10 Free GPL v2: Audio/Video Plex (software) Plex Media Server 2008-07-08
Clipchamp is a freemium video editing tool developed by Australian company Clipchamp Pty Ltd., a subsidiary of Microsoft.It is a web-based, non-linear editing software that allows users to import, edit, and export audiovisual material in a web browser window.
In 2012, Jim Norris from pcadvisor.co.uk praised Fraps for its featureset and usability, by stating: "Video capture is similarly option-generous with hot key functions, capture rates and sound settings that are all easy to understand and set". He also criticized the lack of customer support: "Beepa's customer support seems nonexistent.
Personal computers implemented T&L in software until 1999, as it was believed faster CPUs would be able to keep pace with demands for ever more realistic rendering. However, 3D computer games of the time were producing increasingly complex scenes and detailed lighting effects much faster than the increase of CPU processing power.