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  2. Warhammer: Mark of Chaos - Wikipedia

    en.wikipedia.org/wiki/Warhammer:_Mark_of_Chaos

    Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in North America and Deep Silver in PAL territories in November 2006. An expansion, Battle March, was released in September 2008.

  3. Black Hole Entertainment - Wikipedia

    en.wikipedia.org/wiki/Black_Hole_Entertainment

    The team has developed Warhammer: Mark of Chaos and Warhammer: Battle March, an expansion for Mark of Chaos, which were released on November 14, 2006 and September 16, 2008, respectively, for the PC. Warhammer: Battle March was also released for the Xbox 360 game console on September 2, 2008.

  4. Symbol of Chaos - Wikipedia

    en.wikipedia.org/wiki/Symbol_of_Chaos

    In them, the Symbol of Chaos comprises eight arrows in a radial pattern. The symbol has been adopted in role-playing games such as Warhammer and Dungeons & Dragons, as well as modern occult traditions, where it represents chaos magic, and also as a part of punk rock subculture and branches of modern anarchism.

  5. List of Deep Silver games - Wikipedia

    en.wikipedia.org/wiki/List_of_Deep_Silver_games

    Warhammer: Mark of Chaos - Battle March [18] Xbox 360: September 3, 2008: Black Hole Entertainment: Sacred 2: Fallen Angel [19] Microsoft Windows: October 2, 2008: Studio II Software X³: Terran Conflict [20] Microsoft Windows: October 16, 2008: Egosoft: Professor Heinz Wolff's Gravity: Microsoft Windows: November 14, 2008: Extra Mile Studios ...

  6. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Warhammer: Mark of Chaos - Battle March [76] Black Hole: Fantastical: Warhammer: WIN: Expansion to Warhammer: Mark of Chaos. 2008: Windchaser: Guilds of Glory [97] Chimera: Fantasy: Fantasy age of sail: WIN: 2008: XIII Century: Death or Glory: Unicorn: Historical: 13th century: WIN: Described as being "a serious real-time tactical challenge ...

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