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The APNG specification follows the PNG File format introducing three new ancillary chunks: [11] The animation control chunk (acTL) precedes the IDAT(s) of the default image and is a kind of "marker" that this is an animated PNG file. It also contains the number of frames and the number of times to loop the animation (0 meaning infinite).
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.
WebP is a raster graphics file format developed by Google intended as a replacement for JPEG, PNG, and GIF file formats. It supports both lossy and lossless compression, [8] as well as animation and alpha transparency.
Format conversion: convert an image from one format to another (e.g. PNG to JPEG). Transform: resize, rotate, crop, flip or trim an image. (Applies these without generation loss on JPEG files, where possible.) Transparency: render portions of an image invisible. Draw: add shapes or text to an image. Decorate: add a border or frame to an image.
When PNG development started in early 1995, developers decided not to incorporate support for animation, because the majority of the PNG developers felt that overloading a single file type with both still and animation features is a bad design, both for users (who have no simple way of determining to which class a given image file belongs) and ...
Animated PNG 8-bit transparency. Raster file formats that support transparency include GIF, PNG, BMP, TIFF, TGA and JPEG 2000, through either a transparent color or an alpha channel. Most vector formats implicitly support transparency because they simply avoid putting any objects at a given point. This includes EPS and WMF. For vector graphics ...
Onion skin of frame 7 of this image showing previous 3 frames. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.
PhotoLine edits and composes multi-layer raster and vector images with deep support for masking and alpha compositing and with full color management. Editing and color management in PhotoLine is mostly non-destructive. Image data in layers is preserved without loss of information regardless of the document's image mode or layer transformation.