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  2. JPEG XS - Wikipedia

    en.wikipedia.org/wiki/JPEG_XS

    JPEG XS favors visually lossless quality in combination with low latency and low complexity, over crude compression performance. Hence, it is not a direct competitor to alternative image codecs like JPEG 2000 and JPEG XL or video codecs like AV1, AVC/H.264 and HEVC/H.265. Other important features are:

  3. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Doing so also unlocks NVIDIA Frame Buffer Capture (NVFBC), a fast desktop capture API that uses the capabilities of the GPU and its driver to accelerate capture. [7] Professional cards support between three and unrestricted simultaneous streams per card, depending on card model and compression quality, [2] the restrictions were loosened in 2023 ...

  4. RapidIO - Wikipedia

    en.wikipedia.org/wiki/RapidIO

    RapidIO is optimized for energy efficient, low latency, processor-to-processor communication in fault tolerant embedded systems that span geographic areas of less than one kilometer. SpaceFibre is a competing technology for space applications.

  5. Frame grabber - Wikipedia

    en.wikipedia.org/wiki/Frame_grabber

    A DataPath VisionRGB-E2s expansion card with two frame grabbers. A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream.

  6. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    LLVC (Low Latency Video Codec; SMPTE RDD 34) - used in Networked Media Interface (NMI; SMPTE RDD 40) HEVC-SCC (Screen Content Coding Extensions) ZRLE (RFC 6143 7.7.6) - used by VNC; Sun Microsystems's CellB video (RTP playload type 25) - used in Solaris's SunVideo Plus [79] and Lawrence Berkeley National Laboratory's vic (Video Conferencing ...

  7. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion capture offers several advantages over traditional computer animation of a 3D model: Low latency, close to real-time results can be obtained. In entertainment applications, this can reduce the costs of keyframe-based animation. [10] The Hand Over technique is an example of this.