Search results
Results From The WOW.Com Content Network
The third event in a series of events becomes "the final trigger for something important to happen." This pattern appears in childhood stories such as "Goldilocks and the Three Bears", "Cinderella", and "Little Red Riding Hood". In adult stories, the Rule of Three conveys the gradual resolution of a process that leads to transformation. This ...
Example: Agamemnon (play) Falling prey to cruelty/misfortune. an unfortunate; a master or a misfortune; The unfortunate suffers from misfortune and/or at the hands of the master. Example: Job (biblical figure) Revolt. a tyrant; a conspirator; The tyrant, a cruel power, is plotted against by the conspirator. Example: Julius Caesar (play) Daring ...
The story itself is considered a performance so there is a synergy among the aforementioned elements. [1] In the story, the narrator may draw attention to the narrative or to himself as storyteller. [2] The structure often includes the following: Tell riddles to test the audience. Audience becomes a chorus and comments on the story.
Flowers for Algernon, short story and novel by Daniel Keyes (short story 1959, novel 1966) To Kill a Mockingbird, novel by Harper Lee (1960) Where the Red Fern Grows, by Wilson Rawls (1961) A Clockwork Orange, a novel by Anthony Burgess (1962) The Learning Tree, novel by Gordon Parks (1963) The Graduate, novel by Charles Webb (1963)
Plot is the cause‐and‐effect sequence of main events in a story. [1] Story events are numbered chronologically while red plot events are a subset connected logically by "so". In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect ...
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Myth – an ancient story often meant to explain the mysteries of life or nature. News – information on current events which is presented by print, broadcast, Internet, or word of mouth to a third party or mass audience. Nonlinear narrative – a story whose plot does not conform to conventional chronology, causality, and/or perspective.