When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This page provides a comparison of notable screencasting software, used to record activities on the computer screen. This software is commonly used for desktop recording, gameplay recording and video editing.

  4. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    New features include an overhauled user interface, a new in-game overlay, support for ShadowPlay with 120 fps, as well as RTX HDR [69] [70] and RTX Dynamic Vibrance, [70] which are AI-based in-game filters that enable HDR and increase color saturation in any DirectX 9 (and newer) or Vulkan game, respectively.

  5. Shadow (service) - Wikipedia

    en.wikipedia.org/wiki/Shadow_(service)

    Shadow.tech is a cloud computing service developed by the French company Blade that was acquired by OVHcloud founder Octave Klaba in 2021. [1] Its technology is based on Windows 10 servers executing video games or other Windows software applications remotely.

  6. Category:Shadow play - Wikipedia

    en.wikipedia.org/wiki/Category:Shadow_play

    Articles related to shadow play, an ancient form of storytelling and entertainment which uses flat articulated cut-out figures (shadow puppets) which are held between a source of light and a translucent screen or scrim. The cut-out shapes of the puppets sometimes include translucent color or other types of detailing.

  7. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

  8. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." [1] Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.

  9. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Desktop Pentium G46**, i3, i5 and i7, and Laptop H-series i3, i5 and i7 Iris Plus Graphics 640 GT3e 48 384 64 300 950–1050 729.6−806.4 i5-7260U, i5-7360U, i7-7560U, i7-7660U Iris Plus Graphics 650 1050–1150 806.4−883.2 i3-7167U, i5-7267U, i5-7287U, i7-7567U Professional HD Graphics P630 GT2 24 192 – 350 1000–1150 384−441.6