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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
This page provides a comparison of notable screencasting software, used to record activities on the computer screen. This software is commonly used for desktop recording, gameplay recording and video editing.
New features include an overhauled user interface, a new in-game overlay, support for ShadowPlay with 120 fps, as well as RTX HDR [69] [70] and RTX Dynamic Vibrance, [70] which are AI-based in-game filters that enable HDR and increase color saturation in any DirectX 9 (and newer) or Vulkan game, respectively.
Shadow.tech is a cloud computing service developed by the French company Blade that was acquired by OVHcloud founder Octave Klaba in 2021. [1] Its technology is based on Windows 10 servers executing video games or other Windows software applications remotely.
Articles related to shadow play, an ancient form of storytelling and entertainment which uses flat articulated cut-out figures (shadow puppets) which are held between a source of light and a translucent screen or scrim. The cut-out shapes of the puppets sometimes include translucent color or other types of detailing.
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." [1] Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.
Desktop Pentium G46**, i3, i5 and i7, and Laptop H-series i3, i5 and i7 Iris Plus Graphics 640 GT3e 48 384 64 300 950–1050 729.6−806.4 i5-7260U, i5-7360U, i7-7560U, i7-7660U Iris Plus Graphics 650 1050–1150 806.4−883.2 i3-7167U, i5-7267U, i5-7287U, i7-7567U Professional HD Graphics P630 GT2 24 192 – 350 1000–1150 384−441.6