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  2. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build or jumbo build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  3. Visual Studio - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio

    It also includes a multithreaded build engine to compile multiple source files (and build the executable file) in a project across multiple threads simultaneously. It also includes support for compiling icon resources in PNG format, introduced in Windows Vista.

  4. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft.MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.

  5. Single compilation unit - Wikipedia

    en.wikipedia.org/wiki/Single_Compilation_Unit

    Single compilation unit (SCU) is a computer programming technique for the C and C++ languages, which reduces compilation time for programs spanning multiple files. Specifically, it allows the compiler to keep data from shared header files, definitions and templates, so that it need not recreate them for each file. It is an instance of program ...

  6. C preprocessor - Wikipedia

    en.wikipedia.org/wiki/C_preprocessor

    The preprocessor replaces the line #include <stdio.h> with the textual content of the file 'stdio.h', which declares the printf() function among other things. This can also be written using double quotes, e.g. #include "stdio.h". If the filename is enclosed within angle brackets, the file is searched for in the standard compiler include paths.

  7. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    The other tools are responsible for more directly building; using the generated files. A single set of CMake-specific configuration files can be used to build a codebase using the native build tools of multiple platforms. [5] Notable native build tools supported by CMake include: Make, Qt Creator, Ninja, Android Studio, Xcode, and Visual Studio ...

  8. Precompiled header - Wikipedia

    en.wikipedia.org/wiki/Precompiled_header

    In computer programming, a precompiled header (PCH) is a (C or C++) header file that is compiled into an intermediate form that is faster to process for the compiler.Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units.

  9. Microsoft Windows SDK - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Windows_SDK

    Platform SDK is the successor of the original Microsoft Windows SDK for Windows 3.1x and Microsoft Win32 SDK for Windows 9x.It was released in 1999 and is the oldest SDK. Platform SDK contains compilers, tools, documentations, header files, libraries and samples needed for software development on IA-32, x64 and IA-64 CPU architectures. .