Search results
Results From The WOW.Com Content Network
Binary search Visualization of the binary search algorithm where 7 is the target value Class Search algorithm Data structure Array Worst-case performance O (log n) Best-case performance O (1) Average performance O (log n) Worst-case space complexity O (1) Optimal Yes In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search ...
Specific applications of search algorithms include: Problems in combinatorial optimization, such as: . The vehicle routing problem, a form of shortest path problem; The knapsack problem: Given a set of items, each with a weight and a value, determine the number of each item to include in a collection so that the total weight is less than or equal to a given limit and the total value is as ...
Sorted arrays are the most space-efficient data structure with the best locality of reference for sequentially stored data. [citation needed]Elements within a sorted array are found using a binary search, in O(log n); thus sorted arrays are suited for cases when one needs to be able to look up elements quickly, e.g. as a set or multiset data structure.
Binary search tree; Binary tree; Cartesian tree; Conc-tree list; Left-child right-sibling binary tree; Order statistic tree; Pagoda; Randomized binary search tree; Red–black tree; Rope; Scapegoat tree; Self-balancing binary search tree; Splay tree; T-tree; Tango tree; Threaded binary tree; Top tree; Treap; WAVL tree; Weight-balanced tree; Zip ...
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Searching is similar to searching a binary search tree. Starting at the root, the tree is recursively traversed from top to bottom. At each level, the search reduces its field of view to the child pointer (subtree) whose range includes the search value. A subtree's range is defined by the values, or keys, contained in its parent node.
Binary search, a decrease-and-conquer algorithm where the subproblems are of roughly half the original size, has a long history. While a clear description of the algorithm on computers appeared in 1946 in an article by John Mauchly, the idea of using a sorted list of items to facilitate searching dates back at least as far as Babylonia in 200 ...
The algorithm was designed by Quentin F. Stout and Bette Warren in a 1986 CACM paper, [1] based on work done by Colin Day in 1976. [2] The algorithm requires linear (O(n)) time and is in-place. The original algorithm by Day generates as compact a tree as possible: all levels of the tree are completely full except possibly the bottom-most.