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3DCoat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.
MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. [ 1 ] It was developed by the artist and programmer Manuel Bastioni, [ a ] and was based on his over 15 year experience of 3D graphic projects.
It doesn't rely on smoothing and therefore preserves skin texture. [5] [10] [1] [3] Clean Backdrop detects and removes dirt, folds, holes, sensor dust, and other details from evenly-colored studio backgrounds. [5] Skin Tone evens out the general hue of the skin and removes redness. [5] [3] White Teeth identifies teeth and adds a natural-looking ...
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
When the skin produces excessive sebum, it becomes heavy and thick in texture, known as oily skin. [45] Oily skin is typified by shininess, blemishes and pimples . [ 8 ] The oily-skin type is not necessarily bad, since such skin is less prone to wrinkling, or other signs of ageing, [ 8 ] because the oil helps to keep needed moisture locked into ...
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
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Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...