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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...

  3. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Later versions of Game-Maker allow multimedia sequences between levels, including .GIF images, .FLI animations, and ASCII text files. The engine allows one player at a time, with the screen automatically scrolling in any of the four cardinal directions when the character comes within 1/3 screen width or height of the screen's edge.

  4. Unity (user interface) - Wikipedia

    en.wikipedia.org/wiki/Unity_(user_interface)

    It was initially designed to make more efficient use of space given the limited screen size of netbooks, including, for example, a vertical application switcher called the launcher, and a space-saving horizontal multipurpose top menu bar. [7] [8] Unlike GNOME, KDE Plasma, Xfce, or LXDE, Unity is not a collection of applications. It is designed ...

  5. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    Unity Technologies created the Unity Icon Collective in November 2018. [41] The team creates assets for sale in the Unity Asset Store for PC and consoles. [42] The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal ...

  6. Ubisoft Anvil - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Anvil

    AnvilNext 2.0 made its debut in 2014 with Assassin's Creed Unity. AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment.

  7. Clone Hero - Wikipedia

    en.wikipedia.org/wiki/Clone_Hero

    Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11]

  8. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Screencast and Screencam, produces demos or tutorials by capturing the screen and generating a Flash animation of the same; SWiSH Max is an animation editor with preset animation, developed by an ex-employee of Macromedia, that can output Flash animations; Synfig; Toon Boom is a traditional animation tool that can output Flash animations

  9. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]