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[29] [30] As of mid-2013, there were over 43 million viewers on Twitch monthly, with the average viewer watching an hour and a half a day. [31] By February 2014, Twitch was the fourth largest source of Internet traffic during peak times in the United States, behind Netflix, Google, and Apple. Twitch made up 1.8% of total US Internet traffic ...
Ninja is the most-followed channel on Twitch. [1]The live streaming social platform Twitch launched in 2011 and is an important platform for digital entertainment. [2] [3] The distribution of followers across all of the streamers on Twitch follows the power law, [4] and is a useful metric for assessing the popularity a streamer has on the platform.
Kai Cenat is the most-subscribed channel on Twitch of all time. [1] A subscription on Twitch is a way for users to support their favourite streamers and creators on the platform using real money. [2] Content creators can offer custom emotes, badges, and more to subscribers. Users can also gift subscriptions to others, so subscriber numbers can ...
By embedding their Twitch streams on third-party websites, some Twitch stars are allegedly padding streams with fake viewers, bolstering their rankings and clout.
Free-to-play games cost no money to buy and play but offer purchasable items in-game in order to turn a profit. Items can range from clothes, weapon accessories, emotes, and more. Due to its popularity among live streamers and easy accessibility for viewers to play, free-to-play games blew up in popularity in the video game community.
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
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Mixer used a low-latency streaming protocol known as FTL ("Faster Than Light"); [3] the service states that this protocol only creates delays of less than a second between the original broadcast and when it is received by users, rather than 10–20 seconds, making it more appropriate for real-time interactivity between a streamer and their viewers.