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In mathematics, a variable (from Latin variabilis, "changeable") is a symbol, typically a letter, that refers to an unspecified mathematical object. [1] [2] [3] One says colloquially that the variable represents or denotes the object, and that any valid candidate for the object is the value of the variable. The values a variable can take are ...
In science and research, an attribute is a quality of an object (person, thing, etc.). [1] Attributes are closely related to variables. A variable is a logical set of attributes. [1] Variables can "vary" – for example, be high or low. [1]
The variable itself can be of any type, including value types and reference types, i.e. by passing a variable of a reference type by reference (alias) to a function, the object where the reference-type variable points to can also be changed, in addition to the object itself (if it is mutable).
the variable named x is a parameter because it is given a value when the function is called. The integer 5 is the argument which gives x its value. In most languages, function parameters have local scope. This specific variable named x can only be referred to within the addtwo function (though of course other functions can also have variables ...
In mathematics, a function is a rule for taking an input (in the simplest case, a number or set of numbers) [5] and providing an output (which may also be a number). [5] A symbol that stands for an arbitrary input is called an independent variable, while a symbol that stands for an arbitrary output is called a dependent variable. [6]
OBJECT« IMPLEMENTS interfaces». instance-members. END OBJECT. END CLASS name. INTERFACE-ID. name« INHERITS« FROM» interfaces». members. END INTERFACE name. — Cobra class name «inherits parentclass» «implements interfaces» Tab ↹ members: interface name «inherits parentinterfaces» Tab ↹ members: namespace name Tab ↹ members ...
/*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...
In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.