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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances. If an object fell 10 000 m to Earth, then the results of both ...

  4. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Velocity is a physical vector quantity: both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called speed, being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s −1). For example, "5 metres per second" is a scalar, whereas "5 ...

  5. Time in physics - Wikipedia

    en.wikipedia.org/wiki/Time_in_physics

    In physics, time is defined by its ... and to calculate sailing velocity. ... sometimes units of measurement in which c = 1 are used to simplify equations. Time in a ...

  6. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Projectile motion. Parabolic trajectories of water jets. Components of initial velocity of parabolic throwing. Ballistic trajectories are parabolic if gravity is homogeneous and elliptic if it is radial. Projectile motion is a form of motion experienced by an object or particle (a projectile) that is projected in a gravitational field, such as ...

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 (SI units) or standard gravities per second (g0 /s).

  8. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Average acceleration. Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt.

  9. Piston motion equations - Wikipedia

    en.wikipedia.org/wiki/Piston_motion_equations

    The reciprocating motion of a non-offset piston connected to a rotating crank through a connecting rod (as would be found in internal combustion engines) can be expressed by equations of motion. This article shows how these equations of motion can be derived using calculus as functions of angle (angle domain) and of time (time domain).