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Fez trial gameplay, demonstrating the rotation mechanic and game objectives. Fez is a two-dimensional (2D) puzzle platform game set in a three-dimensional (3D) world. The player-character Gomez lives peacefully on a 2D plane until he receives a red fez and witnesses the breakup of a giant, golden hexahedron that tears the fabric of spacetime and reveals a third dimension.
The game was developed with Alec Holowka of Infinite Ammo, and a level editor was expected to be included. [24] While working on Fez, Fish revived a game project called SuperHyperCube, which was based on Wiimote motion capture input and stereoscopic navigation. Fish felt the game would work better with the new Kinect motion tracking.
The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". [1] The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios.
English: Gameplay from Fez 's trial mode, demonstrating platforming elements, the game's signature rotation mechanic, and the game's soundtrack, sound effects, and visual style 中文(简体): 《Fez》游戏截图
BlitWorks is a Spanish video game developer based in Barcelona, Spain.Founded in 2012, the company is best known for porting several games such as Fez, Sonic CD, Jet Set Radio, Super Meat Boy, Bastion, Spelunky and Don't Starve to a wide range of platforms such as PlayStation 5, PS4, PS3, PS Vita, Xbox Series X|S, Xbox One, Xbox 360, Steam, Stadia, Nintendo Switch, Wii U, iOS and Android.
If artist MC Escher had ever made a game, it might look something like FEZ, the charming game that won the Seamus McNally Grand Prize and a $30,000 cash award at last night's 2012 Independent ...
Fez was one of the most successful Xbox 360 indie exclusives; However, when asked about Fez 2's main console, the game's creator Phil Fish was clear that it definitely is "Not Xbox." Back in 2012 ...
Indie Game: The Movie is a 2012 documentary film made by Canadian filmmakers James Swirsky and Lisanne Pajot. The film is about the struggles of independent game developers Edmund McMillen and Tommy Refenes during the development of Super Meat Boy, Phil Fish during the development of Fez, and also Jonathan Blow, who reflects on the success of Braid.