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Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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Stronghold 3 is a 2011 real-time strategy game, featuring more realistic shadows, landscapes, units, buildings, day/night cycle, and weather, based on a new 3D game engine, allowing the player to construct walls and buildings at non-parallel angles. It is a direct sequel to Stronghold and Stronghold 2.
Stronghold 3 is a 2011 real-time strategy video game developed by Firefly Studios and published by 7Sixty for Windows. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and Stronghold Kingdoms. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005
Stronghold Kingdoms is a 2012 massively multiplayer online real-time strategy game video game with a Medieval castle building theme. It was an instalment in the Stronghold series of games. It is the first game in the MMO genre to be developed by Firefly Studios.
Stronghold Legends is a 2006 real-time strategy video game developed by Firefly Studios and published by 2K for Windows. It is the fourth game in the Stronghold series. Stronghold Legends contains 24 missions spanning three different campaigns: King Arthur and his Knights of the Round Table, Count Vlad Dracul , and Siegfried of Germany.
James Trunzo reviewed Dungeons & Dragons Stronghold in White Wolf #39 (1994), giving it a final evaluation of "Very Good" and stated that "Stronghold is a long game, and it can grow tedious at times, especially early on when combat is game years away.