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In computer programming, a collection is an abstract data type that is a grouping of items that can be used in a polymorphic way. Often, the items are of the same data type such as int or string . Sometimes the items derive from a common type; even deriving from the most general type of a programming language such as object or variant .
The collections grid is a model to discuss items in a collection in terms of their uniqueness, and the amount of care or stewardship they attract. [16] For example, rare books and local history materials are held in few libraries and attract much care as the jewels of a collection, whereas books and DVDs are held in many libraries and do not ...
On 24 August 2008, the source code of Tempest 2000 was released by the defunct Jaguar Sector II website under a CD compilation for Windows titled Jaguar Source Code Collection. [236] [237] Three Dirty Dwarves: 1996 2016 Sega Saturn Beat 'em up SegaSoft: Source code found in a prototype build. [238] Toontown Online: 2003 2020 Windows MMO: Disney ...
Some garbage collection systems using reference counting (like the one in CPython) use specific cycle-detecting algorithms to deal with this issue. [15] Another strategy is to use weak references for the "backpointers" which create cycles. Under reference counting, a weak reference is similar to a weak reference under a tracing garbage collector.
Branching, in version control and software configuration management, is the duplication of an object under version control (such as a source code file or a directory tree).
In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use.
The software was created at the Ritsumeikan University, japan to test different game AI strategies like monte carlo tree search for playing video games with Artificial Intelligence. The system has much in common with the OpenAI gym platform which is also a game based environment for developing AI bots.
AForge.NET is a computer vision and artificial intelligence library originally developed by Andrew Kirillov for the .NET Framework. [2]The source code and binaries of the project are available under the terms of the Lesser GPL and the GPL (GNU General Public License).