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In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking .
In other cases a future and a promise are created together and associated with each other: the future is the value, the promise is the function that sets the value – essentially the return value (future) of an asynchronous function (promise). Setting the value of a future is also called resolving, fulfilling, or binding it.
A function using async/await can use as many await expressions as it wants, and each will be handled in the same way (though a promise will only be returned to the caller for the first await, while every other await will utilize internal callbacks). A function can also hold a promise object directly and do other processing first (including ...
One can also pass a callback method to BeginAccomplish, to be invoked when the long-running method completes. It typically calls EndAccomplish to obtain the return value of the long-running method. A problem with the callback mechanism is that the callback function is naturally executed in the worker thread (rather than in the original calling ...
A function written in continuation-passing style takes an extra argument: an explicit "continuation"; i.e., a function of one argument. When the CPS function has computed its result value, it "returns" it by calling the continuation function with this value as the argument.
An observer subscribes to an observable sequence. The sequence then sends the items to the observer one at a time, usually by calling the provided callback function. The observer handles each one before processing the next one. If many events come in asynchronously, they must be stored in a queue or dropped.
The promise is the set of directed acyclic graphs. In this example, the promise is easy to check. In particular, it is very easy to check if a given graph is cyclic. However, the promised property could be difficult to evaluate. For instance, consider the problem "Given a Hamiltonian graph, determine if the graph has a cycle of size 4."
Symmetric—there is no difference between the client and the server—both can serve. The only different aspect is that the client is usually the side that initiates the action. Being symmetric, for example, allows the client to pass callback functions to the server. Transparent—remote objects look and behave the same as local objects would.