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[[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Video game templates by series]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates by series]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Navigational sidebar for video games topics Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status expanded expanded 1 The collapsed group to display expanded by default Example Platforms String optional The above documentation is transcluded from Template:Video games/doc. (edit | history) Editors can experiment in this ...
Brushes are templates used in some 3D video game engines, such as the Quake engine, its derivatives the GoldSrc and Source game engines, or the Unreal Engine, to construct levels. [1] Brushes can be primitive shapes (such as cubes, spheres and cones), pre-defined shapes (such as staircases), or custom shapes (such as prisms and other polyhedra).
[[Category:Video game templates by company]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates by company]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Video game infobox templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game infobox templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
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[[Category:Nintendo templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Nintendo templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.