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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The severity of lag depends on the type of game and its inherent tolerance for lag. Some games with a slower pace can tolerate significant delays without any need to compensate at all, whereas others with a faster pace are considerably more sensitive and require extensive use of compensation to be playable (such as the first-person shooter genre).

  3. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  4. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  5. 11 Ways to Accumulate Credit Card Rewards and Points Faster - AOL

    www.aol.com/news/11-ways-accumulate-credit-card...

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  6. Pocket Points - Wikipedia

    en.wikipedia.org/wiki/Pocket_Points

    Pocket Points is a mobile app that was developed in 2014 by Mitch Gardner and Rob Richardson. [1] Both were California State University, Chico students and members of Sigma Chi fraternity. [ 2 ] [ 3 ] The mobile app gives students rewards for not using their phones during class. [ 4 ]

  7. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    A revamp (or rework) is a significant change to a game that is designed to improve (or balance out) the game's overall quality. This can include changes to the game's mechanics, art style, storyline, or any other aspect of the game. Revamps are often done in response to player feedback or to address problems that have been identified with the game.

  8. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

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