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James Desborough wrote The Munchkin's Guide to Powergaming in 2000/2001, [2] winning an Origins Award for that work along with his co-authors Steve Mortimer and Phil Masters. [3] Desborough was a co-author of CS1: Cannibal Sector One he also briefly worked as the line editor for SLA Industries. [4] Desborough is also the owner of Postmortem ...
Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...
Other examples of victory conditions include the necessity of completing a quest in a role-playing video game, [49] or the player being suitably trained in a skill in a business game. [50] Some games also feature a losing condition, such as being checkmated in chess, or being tagged in tag. In such a game, the winner is the only remaining ...
Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.
Exploring the world is an important aspect of many RPGs. [3] Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. [ 3 ] Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. [ 3 ]
Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative ...
Because business simulations simulate real-world systems, they are often used in management, marketing, economics and hospitality education. [11] [12] Some benefits of business simulations are that they permit students to experience and test themselves in situations before encountering them in real life, [13] they permit students to experiment and test hypotheses, [13] [14] and that subjects ...
Strategy is a major video game genre that focus on analyzing and strategizing over direct quick reaction in order to secure success. [1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.