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The Pascal microarchitecture, named after Blaise Pascal, was announced in March 2014 as a successor to the Maxwell microarchitecture. [4] The first graphics cards from the series, the GeForce GTX 1080 and 1070, were announced on May 6, 2016, and were released several weeks later on May 27 and June 10, respectively.
EVGA GTX285 Classified supports 4-way SLI $400 GeForce GTX 295 January 8, 2009 2x GT200-400-B3 ... 4.40 17.60 257.3 75 Specifications vary depending on OEM, similar ...
Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
The card's back-end hardware specifications, initially announced as being identical to those of the GeForce GTX 980, differed in the amount of L2 cache (1.75 MB versus 2 MB in the GeForce GTX 980) and the number of ROPs (56 versus 64 in the 980).
Quadro-branded graphics cards differed from the mainstream GeForce lines in that the Quadro cards included the use of ECC memory and enhanced floating point precision. These are desirable properties when the cards are used for calculations which require greater reliability and precision compared to graphics rendering for video games.
Specification 2.0 documented 1.5 V signaling, which could be used at 1×, 2× and the additional 4× speed [14] [15] and 3.0 added 0.8 V signaling, which could be operated at 4× and 8× speeds. [ 16 ] (1× and 2× speeds are physically possible, but were not specified.)