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  2. Oculus Touch - Wikipedia

    en.wikipedia.org/wiki/Oculus_Touch

    Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus) virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch ...

  3. Quest 2 - Wikipedia

    en.wikipedia.org/wiki/Quest_2

    v. t. e. Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 in 2022, as part of a company-wide phase-out of the Oculus brand following the rebranding of ...

  4. Meta Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3

    Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on June 1, 2023, and released on October 10, succeeding the Quest 2 as the third generation of the Meta Quest line. As with its predecessors, the Quest 3 is a standalone device running Meta Horizon OS, a derivative ...

  5. Meta Quest - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest

    Meta Quest. The Meta Quest, initially the Oculus Quest until 2022, is a line of virtual reality headsets with augmented reality capabilities produced by Reality Labs, a division of Meta Platforms. The first-generation Oculus Quest was developed by Oculus (then a brand of Facebook, now a division of Meta Platform known as Reality Labs) and ...

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  7. Oculus Rift CV1 - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift_CV1

    Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.