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The game involves a young Brazilian boy Quico who, while hiding from his abusive, alcoholic father, finds himself taken to a dream-like favela, and meeting a normally docile creature, Monster. The player, as Quico, can interact with Monster and manipulate the buildings of the favela in unique ways, such as by stacking individual shacks on each ...
The goal of the game is to unlock unlockable content and various endings, particularly good endings. The game ends after three years unless a special event ends the game sooner or Michiko's dream stat reaches 0; if the latter occurs the game still unlocks an ending, but it is always a bad ending based on her stats and key events triggered. [1]
This dream leads to an existing treasure island named Serpentcoil Island, one of the small islands in the Inland sea. The duo decide to venture there not long after to explore the island, but also debunking the rumored treasure living inside a monster atop of the island, and rescue the lost girl who sent that dream to them.
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These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above.
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Monster Monpiece is a card battle game where users collect virtual cards and use them to battle foes. Battles are turn-based and take place on a 7x3 grid in which cards can be placed. [14] During a player's turn, he or she can drag and drop monster girl cards onto the grid field to activate them. [14]
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