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  2. Timeline of art - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_art

    3600 BC – The Mnajdra on the isle of Malta; The Ġgantija temple on the island of Gozo; Rock art at Züschen; 3700 BC – The Ħaġar Qim temple. 4000 BC – Rock paintings at Twyfelfontein; Creevykeel Court Tomb in Ireland; Rock art at Sabu-Jaddi; 4200 BC – Poulnabrone dolmen is erected in Ireland; the Rock carvings at Alta are made

  3. Joseph Nechvatal - Wikipedia

    en.wikipedia.org/wiki/Joseph_Nechvatal

    He has had many solo exhibitions [4] [5] and is one of five artists that art historian Patrick Frank examines in his 2024 book Art of the 1980s: As If the Digital Mattered. [ 6 ] His work in the late 1970s and early 1980s chiefly consisted of postminimal gray palimpsest -like drawings that were often photo-mechanically enlarged. [ 7 ]

  4. Digital art - Wikipedia

    en.wikipedia.org/wiki/Digital_art

    Pieces of digital art range from captured in unique displays and restricted from duplication to popular memes available for reproduction in commercial products. Repositories for digital art include pieces stored on physical media, galleries on display on websites, and collections for download for free or purchase.

  5. Google Arts & Culture - Wikipedia

    en.wikipedia.org/wiki/Google_Arts_&_Culture

    The Google Art Project was a development of the virtual museum projects of the 1990s and 2000s, following the first appearance of online exhibitions with high-resolution images of artworks in 1995. In the late 1980s, art museum personnel began to consider how they could exploit the internet to achieve their institutions' missions through online ...

  6. Category:Digital art - Wikipedia

    en.wikipedia.org/wiki/Category:Digital_art

    العربية; Azərbaycanca; বাংলা; Беларуская; Български; Català; Čeština; Eesti; Ελληνικά; Español; Esperanto; Euskara

  7. Computer art - Wikipedia

    en.wikipedia.org/wiki/Computer_art

    Desmond Paul Henry, picture by Drawing Machine 1, c. 1962. The precursor of computer art dates back to 1956–1958, with the generation of what is probably the first image of a human being on a computer screen, a (George Petty-inspired) [3] pin-up girl at a SAGE air defense installation. [4]

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  9. In 2010 the Smithsonian's Time-Based Media and Digital Art (TBMA) Working Group was born out of the Collaborations in Conserving Time-Based Art symposium. [5] The group includes staff from across the Smithsonian Institution and was developed to work with the Smithsonian's collection, but also to share the information and seek external ties. [ 5 ]