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  2. Washington's War - Wikipedia

    en.wikipedia.org/wiki/Washington's_War

    Washington's War is a card-driven board wargame from GMT Games designed by Mark Herman. The game is set in during the American Revolutionary War and the map depicts the east coast of the United States. One player controls the American forces and the other player the British.

  3. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...

  4. Category : Video games about the American Revolution

    en.wikipedia.org/wiki/Category:Video_games_about...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. 1776 (boardgame) - Wikipedia

    en.wikipedia.org/wiki/1776_(boardgame)

    1776 was designed by Randell Reed and published by Avalon Hill in 1974 with artwork by Reed, Scott Moores, and Thomas N. Shaw. With interest in the Revolutionary War heightened by the approaching bicentennial, the game sold well for several years, although sales fell off as interest in the bicentennial waned.

  6. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster Episode I: In Search of Spot was rated as one of the top 100 CD-ROM games of 1994 in PC Magazine. [18] Math Blaster Mystery: The Great Brain Robbery was given a 4 out of 4 star rating by the Home PC magazine adding that "most games aren't educational AND fun, but Math Blaster Mystery is both". [19] [20]

  7. Revolution '76 - Wikipedia

    en.wikipedia.org/wiki/Revolution_'76

    Ace magazine felt the game was both complex and manageable. [4] Compute magazine thought the title was a recreation of the war couched inside a video game. [5] Computer Gaming World decided that the game offered depth, challenge, and replay value.

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