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  2. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  3. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  4. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    Objects are never created implicitly but instead are always passed or assigned by a reference variable. (Methods in Java are always pass by value, however, it is the value of the reference variable that is being passed.) [11] The Java Virtual Machine manages garbage collection so that objects are cleaned up after they are no longer reachable ...

  5. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    The specification for pass-by-reference or pass-by-value would be made in the function declaration and/or definition. Parameters appear in procedure definitions; arguments appear in procedure calls. In the function definition f(x) = x*x the variable x is a parameter; in the function call f(2) the value 2 is the argument of the function. Loosely ...

  6. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    The feature that separates pointers from other kinds of reference is that a pointer's value is meant to be interpreted as a memory address, which is a rather low-level concept. References serve as a level of indirection: A pointer's value determines which memory address (that is, which datum) is to be used in a calculation.

  7. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    The assembler takes a reference to the client, casts it to the setter interface that sets that dependency, and passes it to that dependency object which in turn passes a reference to itself back to the client. For interface injection to have value, the dependency must do something in addition to simply passing back a reference to itself.

  8. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    The get-word! values (i.e., :calc-product and :calc-sum) trigger the interpreter to return the code of the function rather than evaluate with the function. The datatype! references in a block! [float! integer!] restrict the type of values passed as arguments.

  9. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Boxing's most prominent use is in Java where there is a distinction between reference and value types for reasons such as runtime efficiency and syntax and semantic issues. In Java, a LinkedList can only store values of type Object. One might desire to have a LinkedList of int, but this is not directly possible.