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  2. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    In interactive learning, people collaborate to share information. The concept of serious games involves immersing students in virtual worlds by means of role-playing and interactive games; it is similar to the concept of distance education. [1] [2]

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    A system of game elements which operates in the classroom is explicit, and consciously experienced by the students in the classroom. There is no hidden agenda by which teachers attempt to coerce or trick students into doing something. Students still make autonomous choices to participate in learning activities.

  4. National Association for Campus Activities - Wikipedia

    en.wikipedia.org/wiki/National_Association_for...

    The National Association for Campus Activities began in 1960 as a cooperative booking project in North Carolina. In 1964, after a booking meeting is held at North Carolina State University with 28 colleges and universities and 11 agencies in attendance, it is determined that there was a need to add showcases and educational sessions at future ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Enjoy classic board games such as Chess, Checkers, Mahjong and more. No download needed, play free card games right now! Browse and play any of the 40+ online card games for free against the AI or ...

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Some researchers question whether a greater reliance on video games is in students' best interests, indicating there is little proof that skillful game play translates into better test scores or broader cognitive development. Emma Blakey notes very few studies have examined whether video games improve classroom performance and academic achievement.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Online discussion platform - Wikipedia

    en.wikipedia.org/wiki/Online_discussion_platform

    The proposed interactive e-learning community (iELC) is a platform that engages physics students in online and classroom learning tasks. In brief classroom discussions fundamental physics formulas, definitions and concepts are disclosed, after which students participate in the iELC form discussion and utilize chat and dialogue tools to improve ...

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