Search results
Results From The WOW.Com Content Network
The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...
An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.
User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...
If the user releases pressure at this point, the change will be interpreted as an instruction to move the opposite direction. In time, the software will re-calibrate and stop the motion. Additionally, if "press-to-select" is enabled, the software may generate unexpected click events by touching the pointing stick during typing.
In a change from previous PlayStation controllers, the Sixaxis features wireless connectivity based on the Bluetooth standard. However, the Sixaxis lacks a Bluetooth "discovery mode", which is normally used for connecting to Bluetooth devices wirelessly, so a wired USB connection is required to set up the Sixaxis with the appropriate Bluetooth ...
However, software can adjust the mouse sensitivity, making the cursor move faster or slower than its CPI. As of 2007, [update] software can change the speed of the cursor dynamically, taking into account the mouse's absolute speed and the movement from the last stop-point.