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  2. Gesture drawing - Wikipedia

    en.wikipedia.org/wiki/Gesture_drawing

    The fast pace of gesture poses helps an artist "loosen up" to avoid a stiff drawing style. The artist who undertakes gesture drawing also receives the benefits of self-training their drawing ability. This kind of very rapid drawing of the figure builds (through the act of frequent repetition) an instinctive understanding of human proportions ...

  3. Kimon Nicolaïdes - Wikipedia

    en.wikipedia.org/wiki/Kimon_Nicolaïdes

    In brief, he taught drawing by (1) exploring the edge of the subject with 'contour drawing', (2) encouraging free and rapid 'gesture drawing', (3) encouraging tonal drawings of weight or mass, and (4) (most importantly) prescribing a daily exercise of 'memory drawing'.

  4. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  5. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    At the beginning of a figure drawing session, the model is often requested to make a series of brief poses in rapid succession. These are called gesture poses, and are typically one to three minutes each. Gesture drawing is a warm-up exercise for many artists, although some artists sketch out the gesture as the first step in every figure ...

  6. Mass drawing - Wikipedia

    en.wikipedia.org/wiki/Mass_drawing

    Mass drawing refers to rendering the solidity of the subject by masses of tone or color, without emphasizing lines or edges. [1] Also called weight and modeled drawings, they are one of the basic exercises in figure drawing along with contour drawing and gesture drawing .

  7. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.