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A troupe system is a way of playing role-playing games in which a group of players takes different roles at different times. The term was coined in Ars Magica, where it referred to each player using multiple characters and, crucially, sharing a pool of characters held in common by the entire group (referred to as the "troupe").
Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").
The Ars Notoria (in English: Notory Art) is a 13th-century Latin textbook of magic (now retroactively called a grimoire) from northern Italy.It claims to grant its practitioner an enhancement of their mental faculties, the ability to communicate with angels, and earthly and heavenly knowledge through ritual magic.
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In the 2014 book Designers & Dragons: The '90s, game historian Shannon Appelcline commented that compared to previous Ars Magica releases Bats of Mercille and The Stormrider, "The Order of Hermes (1989) was a much more notable product. It developed the idea of 12 different wizardly organizations that players could join in Ars Magica. The new ...
Covenants is a supplement presenting rules and guidelines on how to create a "covenant" (a group or community) of wizards. At the start of an Ars Magica campaign, the characters of all the players at the table are considered to be in the same covenant, so using this book enables the players to act together to design a covenant that best matches the community they all represent.
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Jonathan Tweet (born 1965 [1]) is an American game designer who has been involved in the development of the role-playing games Ars Magica, Everway, Over the Edge, Talislanta, the third edition of Dungeons & Dragons and 13th Age, and the collectible miniatures game Dreamblade.