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The IUP Portable User Interface is a computer software development kit that provides a portable, scriptable toolkit to build graphical user interfaces (GUIs) using the programming languages C, Perl, Lua, Nim and Zig, among others. [1] This allows rapid, zero-compile prototyping and refinement of deployable GUI applications.
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
Leadwerks Game Engine uses Lua for user scripts. [14] Lego Mindstorms NXT and NXT 2.0 can be scripted with Lua using third-party software. [15] lighttpd web server uses Lua for hook scripts as well as a modern replacement for the Cache Meta Language. LÖVE, a 2D game framework for Lua (programming language). [16]
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
Qt (/ˈkjuːt/ or /ˈkjuː ˈtiː/; pronounced "cute" [7] [8] or as an initialism) is a cross-platform application development framework for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being ...
The Roblox Studio interface as of August 2024. Roblox Studio is the platform's game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.
Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.
The Amiga OS Intuition was formerly present in the Amiga Kickstart ROM and integrated itself with a medium-high level widget library which invoked the Workbench Amiga native GUI. Since Amiga OS 2.0, Intuition.library became disk based and object oriented. Also Workbench.library and Icon.library became disk based, and could be replaced with ...